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QR* investigates the rendered space of video games displaying an installation on a gridded platform mirroring the screen of 3D software displays. The physical gamespace is inhabited by cutout paper plants and creatures frozen in play. Bats crawl across the surface protecting bronze acorns that are positioned in rows like gold coins. The two avatars also on pause contain a strange sense of animation. QR codes are a matrix like the blueprint of an acorn that creates a complex ecosystem of an oak tree (Quercus Robur). Ancient oak trees are disappearing from our landscape and this piece explores the question of whether we have a role to play in helping or hindering the process. Do we plant or collect seeds for the future? How can we use the devices and contemporary tools, that act as mediators to our experience,  to engage with the natural world.

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